Quick answer
After Balance Patch 1, the top primary weapons in Mortal Shell II are Axatana, Black Needle and Great Martyr’s Blade. Troubadour’s Lute and Caged Hystrix also climbed thanks to patch buffs. The Iconoclast remains a safe starter, while Obsidian Hammer and Cursed Child are the most niche picks.
How this tier list is built
This is a player-report tier list, not an official ranking. It combines launch-week testing from Rock Paper Shotgun, Destructoid and community weapon breakdowns, then adjusts placements for the Balance Patch 1 changes:
- Great Martyr’s Blade: +20% damage
- Troubadour’s Lute: +100% damage
- Caged Hystrix / Triarch Repeater: Resolve minimum removed
- Axatana / Black Needle / Clockwork Scythe: improved light-attack tracking
Primary weapon tiers
| Tier | Weapons | Why they sit here |
|---|---|---|
| S | Axatana, Black Needle, Great Martyr’s Blade | Best mix of damage, range, speed or scaling after the patch |
| A | Iconoclast, Caged Hystrix, Triarch Repeater, Veteran’s Battle Axe | Strong, but more build-dependent or situation-dependent |
| B | Clockwork Scythe, Troubadour’s Lute | Good in specific setups; Lute jumped here after the +100% buff |
| C | Obsidian Hammer, Cursed Child | Very slow or very situational |
S tier breakdown
Axatana
The returning fan favorite is both an axe and a katana. It switches between fast, mobile light attacks and heavier axe swings, giving it flexibility no other primary weapon matches. Balance Patch 1 improved its light-attack tracking, so it connects more reliably than at launch.
- Best paired with shells that generate Resolve quickly.
- Location: Forgotten Tower in Mammon.
Black Needle
A fast spear with excellent reach and safe pokes. It became even cleaner after the tracking buff and is the natural melee weapon for Genessa’s Phantom-stacking builds.
- Best paired with Genessa or any Shell that wants safe, fast hits.
- Location: Sester’s Gate route in Mammon.
Great Martyr’s Blade
The slow, heavy blade rewards patient timing. Its +20% damage buff in Balance Patch 1 pushed it firmly into the top tier for players who can handle the commitment.
- Best paired with Eredrim or any Shell with a large health pool.
- Location: Martyr’s Prison in Fainweald.
A tier breakdown
Iconoclast
The starting weapon is not a throwaway. It has solid range, speed and Tarstone flexibility, and it can carry a full playthrough with upgrades.
Caged Hystrix
A rapid-fire sidearm-style primary that no longer requires a minimum Resolve to fire after the patch. Strong for shells that want consistent ranged pressure.
Triarch Repeater
Similar to the Caged Hystrix but slightly less reliable at long range. The removal of the Resolve minimum makes it much more usable.
Veteran’s Battle Axe
Heavy and hard-hitting, but slow. The charged attack is strong, and it pairs naturally with Eredrim. Balance Patch 1 did not change it directly, but the slower weapons around it improved, so it stays in A tier by consistency rather than raw power.
B tier breakdown
Clockwork Scythe
Tied to Sariel in the Chamber of Becoming. The tracking buff helped it, but it still wants a build that can exploit its moveset.
Troubadour’s Lute
The +100% damage buff made the Lute much stronger, but it still relies on the Confusion mechanic and specific builds. Use it deliberately; do not expect it to outperform a standard melee weapon without setup.
C tier breakdown
Obsidian Hammer
Highest single-hit damage in the game and the slowest moveset. That combination makes it difficult to use against fast bosses and grouped enemies, even after enemy HP nerfs.
Cursed Child
A close-range sound-wave weapon that does not stand out in most situations. Replace it as soon as a better option appears.
Sidearms at a glance
The game has eight sidearms: Ballistazooka, Caged Hystrix, Naylshotte, Salvaged Trebuchaxe, Triarch Repeater, Troubadour’s Lute, Forgotten Crossbow and one more tied to later exploration.
Sidearms build Resolve through primary-weapon attacks and are best treated as part of a build, not a separate weapon slot. A sidearm that applies break, confusion or ranged pressure can change how a Shell performs more than switching primaries.
Which weapon should you rush first?
| Playstyle | Target weapon | Boss / route |
|---|---|---|
| Fast, flexible melee | Axatana | Hexapod in Withered Shoals |
| Safe poke / Genessa | Black Needle | Droeg in Conquered Temple |
| Heavy hitter | Great Martyr’s Blade | The Nameless Captive in Prisoner’s Domain |
| Balanced starter | Iconoclast | Prologue (automatic) |
Methodology note
Tier lists change as patches land and community tech develops. This page reflects Balance Patch 1 and will be updated if later patches move weapons significantly.
Last verified: 2026-08-28.
FAQ
What is the best weapon in Mortal Shell 2 after Balance Patch 1?
Axatana, Black Needle and Great Martyr's Blade are the strongest all-around picks after the patch. Troubadour's Lute also rose sharply due to its +100% damage buff.
How many weapons are in Mortal Shell 2?
There are 16 weapons total: eight primary melee weapons and eight sidearms.
Is the starting weapon good enough for the whole game?
Yes. The Iconoclast is a solid starter and stays viable with upgrades and Tarstones, but specialized weapons outshine it in specific roles.