Quick answer
Build Eredrim around Shoulder Bash → Break → riposte → repeat. Two Week 1 Update changes make this stronger than it was at launch: Shoulder Bash no longer permanently stows your primary weapon (a real launch bug), and riposte damage now scales with enemy health, so the loop stays effective in NG+ and Night Mode. The Veteran’s Battle Axe remains the accessible early pairing.
Week 1 Update changed two things on this page
- Shoulder Bash bug fixed. At launch, Shoulder Bash could leave your primary weapon permanently stowed — breaking the loop this build was designed around. The Week 1 Update fixes it for Eredrim (and the same class of bug for Proxima’s Biosampler).
- Riposte damage now scales with enemy health. This is the biggest silent buff to an Eredrim playstyle: the Break → riposte loop no longer falls off in late game, NG+ or Night Mode. Invulnerability windows are also consistent through the end of the animation, and many riposte recoveries end sooner, so you regain control faster. Riposte animations also no longer slide you through walls.
Core Shell priority
The build exists to make Shoulder Bash available often enough that bosses spend more time staggered than attacking.
A full-release test highlights three priorities:
- Increase Shoulder Bash effectiveness.
- Reduce the Resolve pressure of repeated Bash use.
- Use ripostes to build Eredrim’s Slaughter benefits while the target is controlled.
The exact passive names/point counts can change in value after balance patches, so follow the function of the node rather than copying an old screenshot blindly.
After the Week 1 Update, the Shoulder Bash bug is fixed and ripostes scale with enemy health, so the node priorities above are more valuable, not less.
Weapon option A: Veteran’s Battle Axe
Why it works:
- obtainable in Fainweald without a late Mammon route;
- strong charged attack for punish windows;
- fits the heavy-control identity without being as slow as the heaviest options in the launch test.
This is the “I want the build online early” choice.
Weapon option B: Axatana
Why it works:
- fast light strings refill Resolve quickly;
- heavy behavior still gives you a satisfying punish after stagger;
- Balance Patch 1 improves light-attack tracking;
- Week 1 Update: its weapon ability now grants invulnerability frames and inflicts Fragile stacks — a real defensive tool for a close-range Bash build.
This is the “I am willing to rush Mammon for a more flexible endgame weapon” choice.
Tarstone direction
The launch Eredrim test used stones supporting:
- attack speed / Resolve generation;
- riposte damage;
- critical chance/damage;
- ranged stagger as a backup tool;
- a weapon-throw style ability for extra pressure.
It specifically called out names such as Thief Stone, Retribution Stone, Auspicious Stone and Headsman Stone in its setup, with additional weapon/sidearm stones around the chosen gear.
Boss rotation
A simple safe loop is:
- Open with Shoulder Bash when the boss is committed.
- Add a second Bash or posture pressure instead of a greedy damage combo.
- Riposte when the Break window appears.
- Use the downtime to rebuild Resolve with quick weapon hits or a safe sidearm action.
- Repeat.
The point is control first, damage second. Once a boss stops completing full attack strings, the build feels much stronger than its paper DPS suggests.
What not to do
Do not invest in a status package just because Eredrim has a passive that mentions it if the required Tarstone/infusion arrives very late or makes the weapon feel worse to you. The launch test specifically avoided forcing a frost plan when the supporting stone arrived too late for the preferred route.